Screen mockup —
sample data
08:41
Survival Terminal
Carrier #0041 · Sector 07
Linked
Carrier status
100
50
68
%
Vitality
6.0% / 24h
Infection
−7.5
Mask
+1.5
Next decay
03:41:07
To critical
6
days
Reserves
Serum
1,240
Antidote
Sealed
18.40
Gear
P3 Filter Mask
Infection −1.5% / 24h
62%
Reinforced Boots
Energy −20% / run
88%
Hazmat Suit
Infection −3.0% / 24h
1,800 serum
Expeditions — 4 energy
Corner Pharmacy
1 dose · vitality +12%
340 m
8 min walk
1 energy
Supply Depot
Materials ×3 · filter ×1
1.2 km
22 min walk
2 energy
Flagged Cache
Contents unknown
2.4 km
Scanner required
3
sites in range
GPS ±8 m
500 m
1 km
PHARMACY
340 m
DEPOT
1.2 km
CACHE · 2.4 km
Scan area
ready in 12:04
Corner Pharmacy
1 dose · vitality +12%
340 m
8 min walk
1 energy
Supply Depot
Materials ×3 · filter ×1
1.2 km
22 min walk
2 energy
Stock
Materials
14
Filters
2
Solvent
5
Bench
Serum Dose
Vitality +12% immediately
3 materials
3 solvent
Filter Cartridge
Decay −6.0 → −4.5% / 24h
9 materials
1 filter
Hazmat Suit
Decay −3.0% / 24h · permanent
14 / 40 materials
1,800 serum
Projection
Dose
Cartridge
CRITICAL 30%
0
60
90
0
4
8
12
DAYS FROM NOW
8%
14%
DAY 8 · 32%
Craft nothing and you hit
critical in 6 days
.
The dose buys more now. The cartridge wins from day 8 on.
Craft serum dose
3 materials · 3 solvent
Vitals
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